Tag Archive | 3rd Party
More Diseases: A List of 4th Edition Diseases From 3rd Party Sources
Following up on my Comprehensive List of Diseases in 4th Edition, the following is a compilation of many diseases appearing in 3rd party sources. They are listed here broken down first by level for easy reference and then, in a separate set of tables, by publisher, so you can quickly see what diseases are available in the books you have.
THIRD PARTY PUBLISHERS – DISEASES BY LEVEL
LEVEL
|
DISEASE
|
DESCRIPTION
|
SOURCE
|
Lvl 01
|
Chimney
|
A nuisance at most, sufferers exhibit a loud, dry cough, and breath that smells like soot.
|
Kobold Quarterly 12
(p.57) |
Lvl 02
|
Couplet (Curse)
|
Your curse compels the target to speak in rhyme, to your great amusement and their tongue-twisted dismay.
|
Hero’s Handbook: Eladrin
(p.36) |
Lvl 02
|
Hobbles
|
Victims of hobbles suffer from swelling of the extremities, tenderness of the feet, and joint pain. Walking becomes uncomfortable and running painful (if not impossible) as the disease progresses.
|
Monsterecology: Orcs
(p.29) |
Lvl 02
|
Tumbledown
|
Often spread when the target swims in or drinks tainted water, the disease causes severe vertigo and makes it impossible for the sufferer to stand.
|
|
Lvl 03
|
Dark Rot
|
Some say this disease was created in Morgau as a means to speed the living onto the land of dead. Dark Rot appears at random, so its contagion is still not fully understood.
|
|
Lvl 03
|
Iron Rot
|
Rusted metal of all sorts, from old sword blades to discarded nails, carries iron rot. The victim’s joints slowly stiffen until movement of any kind, even speech, is impossible…
|
|
Lvl 04
|
Night’s Delusions
|
This disease travels on the blades of weapons. At first, sufferers feel a sense of elation, but this gradually leads to dreamlike illusions.
|
|
Lvl 04
|
Skinpaper
|
The sufferer’s skin becomes dry and rigid, tearing open at the least scratch. The final stage causes the infected person to suffer horrible wounds when injured.
|
|
Lvl 05
|
Bloat Gloom
|
So named because the target’s face and limbs swell noticeably, the disease deadens pain from physical injuries and makes the sufferer oblivious to the severity of his wounds.
|
|
Lvl 05
|
Trasmute Emotions (Curse)
|
Your curse robs the target of all normal feelings. You choose to replace all of the target’s emotions with giddy joy and laughter, or deepest misery.
|
Hero’s Handbook: Eladrin
(p.36) |
Lvl 06
|
Blood Rotting Sickness
|
Any cut from centaur arrows taints the blood and leaves victims feverish and weak.
|
Kobold Quarterly 7
(p.44) |
Lvl 06
|
Bonewrack
|
Spread through insect bites, this disease causes horrible joint pain. A confounding illness, bonewrack seems to get worse just before the target recovers.
|
|
Lvl 06
|
The Fugue
|
Stale tomb air and fouled water transmit the fugue. Those afflicted report waking up in places or circumstances in which they have no memory of entering.
|
|
Lvl 07
|
Blue Ague
|
Carried on the foul vapors from sewers or through food, this disease befuddles the mind, causing the sufferer to act as if in a torpor.
|
|
Lvl 08
|
Angel Fire
|
This disease is so named because the sufferer’s flesh burns with radiant energy that only worsens in the presence of healing magic.
|
|
Lvl 08
|
Larval Infestation
|
||
Lvl 08
|
Sailor Fever
|
Often thought to be the reaction of a sailor who has lost his mind after too many days at sea, this disease spreads through flea and tick bites and manifests anywhere those vermin are plentiful.
|
|
Lvl 08
|
Searing Fever
|
The symptoms of searing sickness include fever, extreme headache, joint pain, and blindness.
|
Monsterecology: Orcs
(p.34) |
Lvl 09
|
Bleeding Blights
|
Thinned blood causes the victim to bleed profusely from even the slightest wound.
|
|
Lvl 09
|
Necrophage
|
||
Lvl 10
|
Fool’s Cap (Curse)
|
Your curse gives the target an ass’s head, matching external reality to essential truth.
|
Hero’s Handbook: Eladrin
(p.36) |
Lvl 11
|
Tremors
|
Contracted through addiction to Requiem, this disease is marked by sweating, vomiting, and un- controllable muscle spasms.
|
Kobold Quarterly 9
(p.57) |
Lvl 12
|
Bauble (Curse)
|
Your curse causes the target to prize the possession you des- ignate over all other things, an obsession that quickly grows into madness.
|
Hero’s Handbook: Eladrin
(p.35) |
Lvl 14
|
Feral Hunger (Curse)
|
Your curse causes the target to become revolted at the sight of ordinary food and crave grass, hay, or blood instead.
|
Hero’s Handbook: Eladrin
(p.36) |
Lvl 14
|
Fungal Infestation
|
This disease infects the target with a virulent strain of fungal growth. The fungus slowly poisons the target, and creates a severe, and potentially deadly allergy to sunlight within its host.
|
|
Lvl 15
|
Thew Blight
|
A particularly horrid disease, thew blight slowly liquefies muscle tissue until the victim is little more than immobile lump of wither flesh.
|
|
Lvl 16
|
Madness of the Wailing Wind
|
The insidious wind whistles in your ears, whispering blasphemous secrets impossible to ignore.
|
Kobold Quarterly 11
(p70) |
Lvl 16
|
Spetic Death
|
Rampant, flesh-eating bacteria devour the victim from the inside out.
|
|
Lvl 22
|
Gaes Curse
|
Azagar’s Book of Rituals
(p.11) |
|
Lvl 22
|
Skinchanger (Curse)
|
Your curse causes the target to spend half of each day as an ordinary animal with animal intelligence and instincts.
|
Hero’s Handbook: Eladrin
(p.36) |
Lvl 25
|
Cannibal Curse
|
You are overcome with a terrible desire to eat the flesh of your own kind… even if you have
|
SOURCE
|
DISEASE
|
LEVEL
|
DESCRIPTION
|
Azagar’s Book of Rituals
(p.11) |
Gaes Curse
|
Lvl 22
|
|
Fungal Infestation
|
Lvl 14
|
This disease infects the target with a virulent strain of fungal growth. The fungus slowly poisons the target, and creates a severe, and potentially deadly allergy to sunlight within its host.
|
|
(p.91)
|
Thew Blight
|
Lvl 15
|
A particularly horrid disease, thew blight slowly liquefies muscle tissue until the victim is little more than immobile lump of wither flesh.
|
(p.91)
|
Cannibal Curse
|
Lvl 25
|
You are overcome with a terrible desire to eat the flesh of your own kind… even if you have
|
Larval Infestation
|
Lvl 8
|
||
Bleeding Blights
|
Lvl 9
|
Thinned blood causes the victim to bleed profusely from even the slightest wound.
|
|
Septic Death
|
Lvl 16
|
Rampant, flesh-eating bacteria devour the victim from the inside out.
|
|
Necrophage
|
Lvl 9
|
||
Monsterecology: Orcs
(p.29) |
Hobbles
|
Lvl 2
|
Victims of hobbles suffer from swelling of the extremities, tenderness of the feet, and joint pain. Walking becomes uncomfortable and running painful (if not impossible) as the disease progresses.
|
(p.34)
|
Searing Fever
|
Lvl 8
|
The symptoms of searing sickness include fever, extreme headache, joint pain, and blindness.
|
Hero’s Handbook: Eladrin
(p.35) |
Bauble (Curse)
|
Lvl 12
|
Your curse causes the target to prize the possession you des- ignate over all other things, an obsession that quickly grows into madness.
|
(p.36)
|
Couplet (Curse)
|
Lvl 2
|
Your curse compels the target to speak in rhyme, to your great amusement and their tongue-twisted dismay.
|
(p.36)
|
Fool’s Cap (Curse)
|
Lvl 10
|
Your curse gives the target an ass’s head, matching external reality to essential truth.
|
(p.36)
|
Feral Hunger (Curse)
|
Lvl 14
|
Your curse causes the target to become revolted at the sight of ordinary food and crave grass, hay, or blood instead.
|
(p.36)
|
Trasmute Emotions (Curse)
|
Lvl 5
|
Your curse robs the target of all normal feelings. You choose to replace all of the target’s emotions with giddy joy and laughter, or deepest misery.
|
(p.36)
|
Skinchanger (Curse)
|
Lvl 22
|
Your curse causes the target to spend half of each day as an ordinary animal with animal intelligence and instincts.
|
SOURCE
|
DISEASE
|
LEVEL
|
DESCRIPTION
|
Kobold Quarterly 7
(p.44) |
Blood Rotting Sickness
|
Lvl 6
|
Any cut from centaur arrows taints the blood and leaves victims feverish and weak.
|
Kobold Quarterly 9
(p.57) |
Tremors
|
Lvl 11
|
Contracted through addiction to Requiem, this disease is marked by sweating, vomiting, and un- controllable muscle spasms.
|
Kobold Quarterly 11
(p70) |
Madness of the Wailing Wind
|
Lvl 16
|
The insidious wind whistles in your ears, whispering blasphemous secrets impossible to ignore.
|
Kobold Quarterly 12
(p.57) |
Chimney
|
Lvl 1
|
A nuisance at most, sufferers exhibit a loud, dry cough, and breath that smells like soot.
|
(p.57)
|
Tumbledown
|
Lvl 2
|
Often spread when the target swims in or drinks tainted water, the disease causes severe vertigo and makes it impossible for the sufferer to stand.
|
(p.57)
|
Dark Rot
|
Lvl 3
|
Some say this disease was created in Morgau as a means to speed the living onto the land of dead. Dark Rot appears at random, so its contagion is still not fully understood.
|
(p.57)
|
Skinpaper
|
Lvl 4
|
The sufferer’s skin becomes dry and rigid, tearing open at the least scratch. The final stage causes the infected person to suffer horrible wounds when injured.
|
(p.59)
|
Bloat Gloom
|
Lvl 5
|
So named because the target’s face and limbs swell noticeably, the disease deadens pain from physical injuries and makes the sufferer oblivious to the severity of his wounds.
|
(p.59)
|
Bonewrack
|
Lvl 6
|
Spread through insect bites, this disease causes horrible joint pain. A confounding illness, bonewrack seems to get worse just before the target recovers.
|
(p.59)
|
Blue Ague
|
Lvl 7
|
Carried on the foul vapors from sewers or through food, this disease befuddles the mind, causing the sufferer to act as if in a torpor.
|
(p.59)
|
Angel Fire
|
Lvl 8
|
This disease is so named because the sufferer’s flesh burns with radiant energy that only worsens in the presence of healing magic.
|
Iron Rot
|
Lvl 3
|
Rusted metal of all sorts, from old sword blades to discarded nails, carries iron rot. The victim’s joints slowly stiffen until movement of any kind, even speech, is impossible…
|
|
Night’s Delusions
|
Lvl 4
|
This disease travels on the blades of weapons. At first, sufferers feel a sense of elation, but this gradually leads to dreamlike illusions.
|
|
The Fugue
|
Lvl 6
|
Stale tomb air and fouled water transmit the fugue. Those afflicted report waking up in places or circumstances in which they have no memory of entering.
|
|
Sailor Fever
|
Lvl 8
|
Often thought to be the reaction of a sailor who has lost his mind after too many days at sea, this disease spreads through flea and tick bites and manifests anywhere those vermin are plentiful.
|